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U4GM Guide to Arc Raiders Vault and Blueprint Planning (3 อ่าน)
21 ก.ค. 2569 16:30
There is no point treating the Fourth Expedition like a background timer. Once the July 21, 2026 departure hits at 8:00 UTC, your current cycle changes whether you feel ready or not. That is 1:00 a.m. Pacific and 4:00 a.m. Eastern, so it is worth checking your local time rather than guessing. Before then, the value of ARC Raiders Items depends less on resale appeal and more on what helps you get through the first days after departure.
The sign-up period ran from July 7 to July 21. Finishing the Caravan was only part of the job. You also had to register during the Expedition window, then complete the required challenge. Plenty of players get caught by that detail because the Caravan can be done early, while registration cannot. There may be a last-call option, but that is not something I would leave to chance when a reset is involved.
A practical way to handle the remaining time
The damage targets are where most of the pressure comes from. You need 5,000 damage for the first reward, then 10,000, 30,000, 50,000, and 100,000 for the full set. Do not judge every raid by loot alone. A scrappy run that pushes your damage total over a threshold can matter more than a clean extraction with no challenge progress.
Open the Expedition screen and make sure registration is confirmed, not just Caravan completion.
Check your current damage total and pick the next realistic target rather than chasing 100,000 by default.
Take reliable weapons and play for steady engagements, because rushed high-risk runs often end with nothing gained.
Use Ermal's Vault for up to five items that make the next cycle easier, such as crafting materials or hard-to-replace gear.
Stop once you have reached the rewards you actually want, especially if another match would put your stored progress at risk.
The Fourth Expedition pays one Blueprint and 150 Raider Tokens for each completed departure objective, while the first Zenith Outfit level comes with finishing this fourth run. Tokens stay with you. Expedition Blueprints do not; they reset when you leave on the next Expedition. The damage-reward Blueprint pool avoids duplicates, though that protection does not cover Blueprints already sitting in Ermal's Vault. You also gain 12 more stash spaces, bringing the Expedition total to 48, and keep your existing maximum consecutive buff level if your chain stays intact.
That is why the last few hours should feel measured, not frantic. Cosmetics, Raider Deck progress, map unlocks, Trials, Codex entries, Tokens, and the Trophy Display Project survive, so this is not a wipe of everything you have done. If you are weighing whether to buy ARC Raiders Bps, remember that temporary Blueprint value is tied to what you can actually use before the next departure. Protect the progress that carries over, hit the damage tier within reach, and leave the current cycle in good shape.
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